Is 3D TV dangerous?

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This morning I bumped into neighbor and fellow futurist Mark Pesce at our local cafe. He was on interviewed on the 7pm Project last night about the dangers of 3D TV (see the video here) so we chatted about that.

Mark has been involved in 3D for close to two decades, most famously in creating Virtual Reality Modelling Language (VRML), and before that helping Sega to develop a head-mounted display in the 1990s. When it was sent for testing by Standord Research Institute, problems arose for users. Yet the research was never published.

In an article titled Keep doing that and you’ll go blind, (which was taken up by Boing Boing among others), Mark writes:

Virtual reality headsets use the same technique for displaying 3D as we find in movies or 3D television sets – parallax. They project a slightly different image to each one of your eyes, and from that difference, your brain creates the illusion of depth. That sounds fine, until you realize just how complicated human depth perception really is. The Wikipedia entry on depth perception (an excellent read) lists ten different cues that your brain uses to figure out exactly how far away something is. Parallax is just one of them. Since the various movie and television display technologies only offer parallax-based depth cues, your brain basically has to ignore several other cues while you’re immersed in the world of Avatar. This is why the 3D of films doesn’t feel quite right. Basically, you’re fighting with your own brain, which is getting a bit confused. It’s got some cues to give it a sense of depth, but it’s missing others. Eventually your brain just starts ignoring the other cues.

That’s the problem. When the movie’s over, and you take your glasses off, your brain is still ignoring all those depth perception cues. It’ll come back to normal, eventually. Some people will snap right back. In others, it might take a few hours. This condition, known as ‘binocular dysphoria’, is the price you pay for cheating your brain into believing the illusion of 3D. Until someone invents some other form of 3D projection (many have tried, no one has really succeeded), binocular dysphoria will be part of the experience.

Mark then notes:

None of the television manufacturers have done any health & safety testing around this.

As it happens (as Mark told me this morning), Samsung has now released a 3D TV warning, even before the product is available. It says cheery stuff like:

* If you experience any of the following symptoms, immediately stop watching 3D pictures and consult a medical specialist: (1) altered vision; (2) lightheadedness; (3) dizziness; (4) involuntary movements such as eye or muscle twitching; (5) confusion; (6) nausea; (7) loss of awareness; (8) convulsions; (9) cramps; and/or (10) disorientation. Parents should monitor and ask their children about the above symptoms as children and teenagers may be more likely to experience these symptoms than adults.

* Viewing in 3D mode may also cause motion sickness, perceptual after effects, disorientation, eye strain, and decreased postural stability. It is recommended that users take frequent breaks to lessen the likelihood of these effects. If you have any of the above symptoms, immediately discontinue use of this device and do not resume until the symptoms have subsided.

* We do not recommend watching 3D if you are in bad physical condition, need sleep or have been drinking alcohol.

So it seems that the 3D TV manufacturers think there’s an issue here. According to them, you shouldn’t drink a beer if you’re watching the football in 3D – that could be dangerous.

I was wondering whether there are ways to improve the technology so there is varying depth of visual field. Mark noted that this is holography, which is in development, but holographic TV is still some way from getting to consumers.

So, is the hype about 3D TV about to fall flat as we find we stumble or crash cars after watching it?